When No Man’s Sky rolled out back in 2016 it was pretty much a disaster and it was left with quite a few users. However, the devs were vibrant enough to realize that something was missing and it was the lack of content, or pretty much no content. Following that, they started to roll out more content in the form of updates and started to fix some major bugs and now, No Man’s Sky Patch 1.51 has recently rolled out for PC. It has brought in a lot of fixes and some changes to the game, hopefully for the better.
As mentioned the patch has currently rolled out for PC but will hopefully be rolling out for other platforms as well, on which the game is available.
The fixes brought in No Man’s Sky Patch 1.51 have been listed below.
- Bug Fixes
Fixed an issue where players who saved after partially repairing some items of technology would be unable to load that savegame. Please note that if the game has not been resaved, then progress has not been lost and will be recovered.
Fixed a crash caused by memory corruption
Fixed a crash in the animation system
Fixed a crash when saving on a freighter
Fixed a crash when fleet expeditions end without their capital ship present
Fixed a number of memory leaks
Fixed an issue where warping in multiplayer could cause players to spawn on a planet rather than in space
Fixed an issue where freighter bases would be in the wrong position
Fixed an issue where the build menu could crash if there was nothing available to build
Fixed an issue where players would be unable to warp during the antimatter stage of the tutorial
Fixed an issue where the mission destination would be incorrectly reported as in another system at the Hermetic Seal phase of the tutorial
Fixed an issue where upgrade modules installed in the main Exosuit inventory would not be saved correctly.
Fixed an issue where portable refiners placed near each other would share inventories
Fixed an issue where the cockpit of some ships would continually open and close
Fixed an issue where new controls were missing from the controls page
Fixed a crash in creature routines
Fixed a crash when multiple players put ammunition into a refiner
Fix for occasional crash when receiving mission rewards
Fix for crash when adjusting anisotropic filtering settings in the graphics options menu
Fix for potential crash in geometry streaming
Improvements to texture caching for AMD GPUs
Fixed an issue where some players still had physical nanites in their inventory that could not be spent at vendors
Granted players nanites when they dismantle their Obsolete Technology – spend nanites on new upgrades in Space Stations
Added a tutorial mission to guide players through the restoration of their old base
Fixed an issue where players were unable to build Frigate Terminals in Creative Mode
Fixed an issue where S-Class ships changed appearance.
Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base
Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded.
Improved the mapping of old substances to new substances during the save upgrade. Please note this does not apply retroactively to save games that have already been upgraded.
That said just a few days back No Man’s Sky had 40,000 concurrent players on Steam, which really came pretty much out of nowhere. So perhaps if the devs keep on rolling out more and better content, as well as keep fixing those bugs, the game just might rise back up.
So have you checked out No Man’s Sky Patch 1.51? What are your thoughts about the game, do you think it has the potential to rise back up? Let us know in the comments below.