Shadows Die Twice is Miyazaki’s “Most Punishing Game to Date”: Edge

Shadows Die Twice is going to be the toughest, most punishing Miyazaki game to date, according to Edge Magazine. The first impressions of the popular gaming magazine kill rumors and speculations of a casual experience. At this point, it is safe to say Shadows Die Twice would highly appeal to Dark Souls enthusiasts.

Set in late 1500’s Sengoku, Sekiro Shadows Die Twice game world will offer the most beautiful, rich, and colorful world ever created by From Software. It is a drastic shift from the gothic look of Dark Souls 3 and those before it.

While Sekiro is a different game it still is a Miyazaki game at its core. With exaggerated period architecture mixed with authenticity creates a game world that’s believable, at least to a certain degree. While most of the enemies we saw are humanoids, Miyazaki confirmed supernatural elements and mystical creatures as well.

We are not 100% rooted in reality. Of course, it’s important to retain a sense of faithfulness, but we are not trying to make a historical depiction of the Sengoku era. While we explored more drastically fantastical elements in our previous, we want to approauch this with a little more dignity this time – a little more carefully, may be.

But rest assured, you’re not just going to be fightning humanoids the whole way through. There are going to be some things beyonf human, event a little supernatural, hidden within this world. In order to make these fantastical, mystical, ir even grotesgue beings seen even more so, the initial groundwork is a lot more realistic.

Sekiro Shadows Die Twice will hit PS4, Xbox One, and PC in 2019. The game is published by Activision.