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Sekiro: Shadows Die Twice Isn’t 100% Rooted In Reality, Will Feature Supernatural Enemies Along With Human Ones

Sekiro Shadows Die Twice is the upcoming title from developer From Software. However, the trailer for the game might have given us the idea that players will be facing off against human enemies but, the studio has confirmed that Sekiro: Shadows Die Twice will feature supernatural opponents and isn’t 100% rooted in reality.

Speaking with Edge magazine, director Hidetaka Miyazaki talked about the upcoming Sekiro Shadows Die Twice and confirmed that the game isn’t rooted 100% in reality and will feature supernatural enemies.

He further added that in their previous titles such as Dark Souls franchise and Bloodborne, the studio has featured “some drastic fantasy elements” but with Sekiro: Shadows Die Twice they want to approach it with a bit of dignity.

We’re not one hundred percent rooted in reality, and while we’ve been exploring some drastic fantasy elements in our previous games, we want to approach them with a little more dignity this time – maybe a little more cautiously.

Rest assured, you’re not going to fight against humanoids alone. There will be some things that go beyond the human, even a little supernatural, hidden in this world. To make these fantastic, mystical or even grotesque beings even more realistic, the starting point of the game with its Sengoku era is much more realistic.

Speaking of From Software, Miyazaki was also asked if the studio prefers to work on new IPs such as Sekiro: Shadows Die Twice or to work on sequels.

To this, Miyazaki said that he has no personal preference and neither the studio. He added that new IPs and sequels have merits of their own as the new IPs allow devs to be creative while sequels allow refining of the ideas.

Personally I do not have any particular preferences, it depends largely on business decisions, and on what the team intends to achieve – I think both options have their merits – a new IP like Sekiro: Shadows Die Twice allows us to be even more creative, experimenting with new ideas, but creating a sequel is just as interesting because it allows you to refine the ideas you’ve had previously, further enhancing your work As a player and author, I appreciate both new IPs and serial sequels existing.

Sekiro Shadows Die Twice is an action adventure game in development at From Software and will launch in 2019 for PC, Xbox One and PlayStation 4.