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Capcom Is Scanning Real Clothes For Devil May Cry 5 To Get Photorealistic Quality

Devil May Cry 5 is one of the most anticipated games that were announced at E3 and there are a lot of new things that Capcom is going to deliver when the game finally releases including the photorealistic quality, 60 FPS and scanning real-life models alongside clothes to achieve it.

In a recent edition of weekly Famitsu, The director Hideaki Itsuno, the main producer Michiteru Okabe and the producer Matthew Walker went on to share new details about the game. They mentioned how they want to focus on delivering photorealistic quality while maintaining 60 FPS during combats which is achievable using the new scanning techniques which is for 3D characters and their clothes.

The team at Capcom is using real clothes which are created exclusively for Devil May Cry 5 and then scan it to include it in the game afterward. With this team, the team will be able to obtain the wrinkles of the clothes which were not possible without it. This scanning system will allow the players to get a photorealistic experience like never before.

For those who can’t wait, Capcom is going to bring a playable demo of the game at Gamescom next month where we will most likely see more demons than before. You can check out the face model of Nero here and witness how much futuristic this technology really is.

Devil May Cry 5 is reported to have slower response than previous games which is due to the photorealism graphics but Capcom is working on finding a way to achieve both at the same time.

Devil May Cry 5 is the first game in the series to get 18+ PG rating and the development of the game is already 75% complete.

We can’t wait to play the game when it finally releases sometime in 2019 for Xbox One, PS4, and PC.