Bethesda is releasing the next installation to the Fallout universe in November, this time as a full multiplayer title. As far as Fallout 76 multiplayer goes, we still don’t have much information to go around with, however, it is said to be unexpected in every encounter.
During an interview with The Guardian, Bethesda’s Todd Howard has revealed that the Fallout 76 multiplayer features won’t be like anything you experienced so far. You don’t have to worry though, the company is keeping the Fallout RPG character intact, even with the implementation of multiplayer. Howard stated:
“I usually find in our games, the best moments aren’t the ones that we designed. They’re when you’re out in the open world and different systems collide. Putting that power in the hands of the players exponentially increases the number of different magic moments that can happen in the game.
“Some other games out there have done a little bit of that, but not in the way we wanted to do it. Fallout 76 is a mix of what you’d expect of us – there’s an open world, with our kinds of quests, and you do have a goal – but then you don’t know what’s gonna happen when you run into somebody else. That interested us greatly from a design-mood standpoint.”
Undeniably, it will be interesting to see how players will react to their first encounters with others in the Fallout universe. There will be players that will try to abuse the system and create a bad name for themselves, but Bethesda has this already covered with the Bounty system. Other than that, we’d love to see players working together in actually rebuilding the wasteland and achieve greatness for the franchise.
Fallout 76 will release on Xbox One, Playstation 4 and PC on November 14. A beta will be taking place later this summer, with Xbox getting a head start above PlayStation 4 and PC.