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Warhammer 40,000: Gladius – Relics of War Factions Guide – Space Marines, Orks, Astra Militarum, The Necrons

In this Warhammer 40,000: Gladius – Relics of War Factions Guide, we will guide you on different factions included in Warhammer 40,000: Gladius – Relics of War Factions. Each faction is unique and has their own units, buildings, battle tactics, and strategies. We will share some in-depth information with you about all these factions so that you can start with your favorite faction.

Each faction is completely different from other factions so you will need detailed knowledge about each faction if you want to play with all of them. Our Warhammer 40,000: Gladius – Relics of War Factions Guide aims to provide you with all information of these factions including faction heroes, units, buildings, faction strengths, and weaknesses along with their mechanics.

Warhammer 40,000: Gladius – Relics of War Factions

Our Warhammer 40,000: Gladius – Relics of War Factions Guide details everything that you need to know about factions in Warhammer 40,000: Gladius – Relics of War. Warhammer 40,000: Gladius – Relics of War has four factions and each faction is unique in every aspect. These factions are Space Marines, Ork, Astra Militarum, and The Necrons. You will find detailed information about these factions below:

Space Marines

Space Marines are elite fighters and genetically engineered super soldiers who are destined to defend the Imperium of Man from any invading forces. Their main base is located in their Fortress Monastery where every battle move is planned ahead. They do not have any other base in the game apart from their main base.

Their soldiers are the best soldiers in the entire game and they have the best training in handling any situation. They are also equipped with the best technology that Imperium has. Their tactics include Chapter Tactics which are tailored according to every situation and this grants them temporary boosts which are unique to every unit.

Space Marines also boast a Battle barge, which is located in the lower orbit beneath the warp storm making them the only faction to have an extra-planetary facility. This Battle Barge allows Space Marines to perform a number of actions on the battlefield, which are of great aid to them. The Battle Barge can deploy marines on the battlefield directly from the orbit using Requisitions, which is a resource unique to Space Marines.

The Battle Barge allows Space marines a stellar combat edge over the other factions as marines can be deployed anywhere on the planet. While defending against Space Marines, it is vital to look at all sides because of their space dominance, they can land anywhere on the field. The Battle barge also allows planet scouting and strategic bombardment.

Orks

Orks is a race of big, aggressive and massively brutal green beasts who are capable of fighting with literally anything. They are savage beasts and will do anything to defend their lands and invade other lands. They have little respect of other factions so they are always engaged with someone in fierce battles.

The damage dealt by orks is greatly dependent on their influence. This influence is caused by their Ork Warboss. If the influence is high, the damage dealt by them is greatly increased. With low influence, they suffer from low damage. They also fight among themselves with low influence so it is vital for their warbosses to maintain a high influence on them to keep them disciplined.

The fighting style of orks is very different from other races. Most of their weapons and units are makeshift and are made from scavenging items found on the battlefield. Once they defeat their enemies, they gather supplies and anything they can scavenge from the defeated foes and use them to boost their own units. They can cover huge distances on foot and they have very high morale, which is seldom brought down.

Another aspect, which makes these orks tough to fight, is their tough skin. Not only, are they hard to kill, they also have the ability to heal wounds. Even if an ork is seriously injured, they can heal and return to the battlefield in full health. To defeat them, hitting them hard and fast is recommended. In addition, ranged combat is preferred than melee combat while dealing with orks.

Another big threat is their reproduction. They reproduce at an alarming rate and can quickly repopulate an area. Their cities are equivalent to infestations and they must be eradicated quickly because once they gain in numbers, they become a serious threat. All these factors combined with their love for war, fight and bloodshed make them a really fearsome opponent to deal with.

Their units are the strongest and especially their metal war monster called Gorkanauts are very hard to kill. If you encounter them in the battle, you must make them your priority to kill because they deal some serious damage and they will chew through your forces easily. Even one of these mighty machines is capable of wiping an entire army.

Astra Militarum

The third faction in Warhammer 40,000: Gladius – Relics of War is Astra Militarum. They are also known as Imperial Guards and they excel in exceeding numbers. They boast huge armies which can easily overwhelm any of the other factions of the game and are a force to reckon with. Their emperor gets much respect from their armies but they think of their armies as an expendable asset.

The sheer numbers mean that they can quickly change the tide of every battle but in case of a losing battle, they can retreat and set examples for other soldiers in their army which inspires other to fight even more valiantly.

They feature some of the best-armored vehicles in the game with Leman Russ and Baneblade as their most prominent tanks. Each vehicle can be upgraded further to increase their combat effectiveness. Other strengths include long-range artillery which is the reason behind most of their victories in the game. They can hit their enemies from a great distance, which is a huge advantage over factions, which lack long-range combat units.

Their engineers who can build huge bastions to defend themselves from enemy attacks make their defenses strong. These bastions can literally stop any army dead in their tracks giving them enough time to counter the attack with their own strong attack units. For success, they need a powerful economy because having such huge armies require food and resources.

Most of the players using Astra Militarum will have excellent economic strategies in place because they cannot survive without food and resources. They have the option of adding City Edicts, which greatly improve local production of resources as well as increase the morale of the army. Economic stabilization is vital for Astra Militarum’s survival.

The Necrons

The last faction is Warhammer 40,000: Gladius – Relics of War is the Necrons. The Necrons is a dark and twisted faction who comprises of robotic warriors who have been sleeping for the past 60 million years. They have finally awakened now and are looking to conquer the whole planet once again.

The Necrons know no mercy. They will eliminate all living creatures whether they pose a threat to their survival or not. They have always been present on Gladius Prime but they were asleep in their complex tomb cities underneath the planet, hidden from the rest of the world. Now they have finally awoken from their deep slumber as mindless killing robots hell-bent on eliminating every other race.

Unlike other factions, Necrons can only expand or build their cities over their ancient tomb cities. They cannot build or expand anywhere else. If you want to expand as a Necron, you will have to find an ancient tomb city and then fight to control it. The Necron Armies are very hard to defeat given the factor that they can repair their damaged units out on the battlefield.

To destroy them, it is vital that they must hit hard and killed quickly before they get a chance to repair themselves. If you are using Necron yourself, you will have a huge advantage over other factions. Their infantry units are slower when compared to other factions but they can use dimensional corridors to quickly teleport to cover large distances. This can help reinforce battle areas, which are otherwise hard to reinforce.

They also need ore to power up the armies and various other units and if you want to raise more units from hibernation, you will need to spend some energy. Extra energy can also be utilized to speed up the production rate. They heavily require resources to make sure that you have good resource locations under your command. If someone cuts off the supply, a Necron player will have a serious problem at his hands.

This concludes our Warhammer 40,000: Gladius – Relics of War Factions Guide. If you want to add anything to this guide, feel free to use the comments section below!