Ghost Of Tsushima is one of the most anticipated PlayStation 4 exclusives and gamers want to know more about the game. However, Sucker Punch is not only paying attention to detail but is also striving to create a living breathing world in Ghost of Tsushima.
Speaking with GamesTM magazine, art director Jason Connell talked about the upcoming title and how the studio is working to create a world that reacts to player’s actions.
According to Jason Connell, from the beginning of the game’s development, they intended for in-game things to move in reaction to player’s action. He added that everything in the game moves.
Having everything move, if it can move make it move, was a very ambitious goal for us from the very beginning. and we’re achieving it! you walk around the game world and you’ll be like ‘Oh my god, everything around me is moving!’
Given that Ghost Of Tsushima is an open-world game, players would have the freedom to play the game as they want.
Not only that, the game will also give players the freedom of approaching the mission their way whether its stealth or action.
There are fans who have a pure samurai style: they come in and say ‘come for me.’ And there are people who play as if they were ghosts, who do not want anyone to see them.” In both cases, Ghost of Tsushima works well, and is something that the development team itself will show throughout the adventure, with events that will “push you towards one style or another
During E3 2018, Sony showcased the gameplay for Ghost Of Tsushima which showcased the hack and slash gameplay. However, the studio has noted that the game is not a hack and slash but, is a brawler instead.
It’s a brawler. It’s skill [based] in a bunch of different directions. The heart of the game is…[in the demo] you’ve seen three guys, getting into a fight with them, and knowing that you’re in danger, knowing that you have to be on top of your game fighting three guys. It’s really out of the ordinary if you think about it.
Ghost Of Tsushima is an open-world action adventure game in development at Sucker Punch exclusively for PlayStation 4. No release date has been announced for the game.