Sekiro: Shadows Die Twice Resurrection Mechanic Is The Center Of Its Storyline

From Software is spicing things up with next video game, Sekiro: Shadows Die Twice. This time, you won’t have any knights in shining armor and instead will be playing in the shoes of a ninja who can resurrect in battle. Apparently, this has something to do with the game’s storyline too, as Hidetaka Miyazaki revealed.

During a recent interview posted on the PlayStation blog, Hidetaka Miyazaki talked about Sekiro: Shadows Die Twice and how its gameplay is tied to its narrative. According to him, the resurrection mechanic that was previously revealed is the center of the game’s story, giving you more options in battle and shaping up its world in general.

What’s Sekiro: Shadows Die Twice does differently than the Dark Souls franchise is that ninjas are riskier than full armored knights. Any wrong move can cost you your “head”, however, there’s a workaround.

Sekiro: Shadows Die Twice

The resurrection mechanic developed for Sekiro: Shadows Die Twice will give you the opportunity to revive once in battle and use this creatively to strike back harder than before. Miyazaki says:

“The idea of resurrection is that it helps the flow of the game. Yes, you have this battle, but you don’t necessarily need to go back every time you die, this helps to balance that out and allows for that riskier “edge of the knife” type gameplay.”

However, not only does this new mechanic From Software introduces in Sekiro: Shadows Die Twice spices things up in battle but also it has a strong tie to the game’s story. There’s a mystery to this mechanic, affecting the main character and the young lord. The resurrection mechanic isn’t a linear implementation to make battles “easier”:

“There are three ways death influences Sekiro: for the gameplay purposes of keeping the flow good and being able to have this risky situation, to be able to use it creatively, and also that the story centers around the concept of resurrection.”

Sekiro: Shadows Die Twice

From Software has already revealed that Sekiro: Shadows Die Twice won’t be easier than Dark Souls. In fact, it might actually be more difficult than the company’s previous titles, since now, the “You Died” message is not the end. How you use that chance is up to you.

Sekiro: Shadows Die Twice has no stated release date yet but it is expected to launch next year. If you are interested in getting to know more about it, you can read the full interview with game director Hidetaka Miyazaki.