Panic Button is responsible for bringing plenty of games to the Nintendo Switch and some of the titles include Doom and Rocket League, as well as, incredible work on Wolfenstein II: The New Colossus. Right now Panic Button is working on bringing Warframe to the Nintendo Switch and in a recent AMA Panic Button talked about Nintendo Switch optimization and development.
Studio head Adam Creighton and technical director Andy Boggs were both responding in the Reddit AMA and the following is what Boggs had to say about Nintendo Switch optimization in regards to Wolfenstein II: The New Colossus and how it pushes the limits of the system:
It always feels like we’re squeezing every last drop out of the hardware when heads down into the project, but after the games ship, we always wind up taking a breath and looking back and saying ‘what if we tried this…’ or ‘I bet we could have optimized ’, and then we try those things the next time. There’s always something else you can optimize.
Panic Button was also asked about working with the architecture of the Nintendo Switch in general and keeping in mind that it has been a while since the devs have been porting games to the console the following is what they had to say in this regard:
A bunch of us have been working on Nintendo hardware for a long time, and everything about it improves by leaps and bounds with each iteration. Outside of the hardware, having good tools makes such a huge difference, and they’re the best they’ve ever been- so I think the indies are spot on.
Panic Button has mastered the art of porting games to the Nintendo Switch and Nintendo Switch optimization and development time has shrunk over the past couple of months. The devs are now able to port games faster and quicker as compared to before. The following is what Creighton had to say about the decision making process and how the devs decide which game to work on next:
As far as how do we decide what games to work on, it’s all over the place. There are a lot of things we want to work on, and I spend a lot of time talking to folks about if that makes sense, how do we make that happen, what’s the big win for everyone involved, and then we build a high-level plan and business details around that. For other projects, people come to us, talk to us about what they want, we make sure it’s something that we are passionate about. For all of our stuff, we work with them to make sure it makes sense, it’s an interesting technical challenge, and that we can get a quality gameplay experience on the other side.
Panic Button has done some incredible stuff. It should be interesting to see what happens in the near future and what other games the dev brings to the Nintendo Switch.
In further news, it seems that the exploit of the Nintendo Switch has been patched. Nintendo is also working with devs to provide crossplay. This is a great initiative and I would like to see Sony have the same enthusiasm as well.
Let us know what you think about Nintendo Switch optimization and development from Panic Button.