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The Open World In The Division 2 Is Very Important, It’s More Alive and Dynamic

The Division 2 is the sequel in works by the Massive entertainment and the people have mix reviews about the game, some are disappointed but we believe that they indeed needed to make a sequel to implement big changes to the game.

The game director of The Division 2, Mathias Karlson talked about the game in details in an interview and went on to say that the game has been in development for 2 years and they have learned a lot by the aims to provide a lot of content to the people to engage with.

The Division 2 is contemporarily-apocalyptic and it’s the second act before the final stage. Karlson wants to highlight the two main things included in the game, they have done so many improvements to the game but also have added a lot of new things.

Karlon said:

So the open-world is very important for us. And in The Division 2 we’re making it much more alive. It’s running dynamic simulations of not just enemy factions but also civilians in the city. Out and about acting on needs and goals which generates not just movement in life around you but also activities in the space for [you to engage]

The open world is really important in the sequel of The Division as it includes dynamic environments, enemies and the civilians who can do a lot in the game. The dynamic world in the game evolves and changes. There’s a lot in the game to do and to which the world will react and also change even after the end game.

The Division 2 will also feature a story with a deep narrative which solo players will really enjoy, unlike the first game. The game can be completed in solo but there are also raids included which you can play with up to 8 people.

The Division 2 is scheduled to release on March 15 for Xbox One, PS4, and PC.

Source: AusGamers