Games as a service means providing games or game content as a continuing revenue model which has been a part of the gaming industry for a long time. Some games intentionally fall into that category to get continuous revenue by having player engagements but it’s not going to be the same case with Red Dead Redemption 2, Take-Two’s CEO confirms.
Take-Two’s CEO Strauss Zelnick confirmed that it’s not going to be the case with Red Dead Redemption 2. They don’t have plans to make a GaaS game and according to him it sort of misses the point.
Strauss Zelnick went on to say that the game will naturally bring great content for the players to engage with. It’ll automatically bring revenues and profits to the company.
“My concern is that, looked at upside down, ‘We want to make games-as-a-service’ sort of misses the point. We’re in the entertainment business, and there is no reason to believe consumers have lost interest in single-player if the single-player is good. There is no reason to believe you can create a service [that sells] if the service isn’t great.
“What we haven’t talked about is any path to monetization because it’s just not our primary concern. Our primary concern is keeping consumers engaged.”
The approach of Rockstar and Take-Two towards Red Dead Redemption 2 is a step forward to give constant support to the game without any means of monetizations. It assures us that every post-launch content we will receive will be great to keep the players engaged with.
The success of GTA online gives us not a reason to doubt the developers behind the game and how Red Dead Redemption can follow its lead.
Red Dead Redemption 2 will be the top-selling game of 2018 according to Take-Two and GameStop. We can’t wait to try out the game when it launches on October 26, 2018, for Xbox One, PC, and PS4.