Days Gone is one of the most anticipated titles to launch next year exclusively for the PlayStation users and is one of the most prominent exclusives by Sony. The post-apocalyptic adventure and the open world freedom of the game has got our attention and in a recent interview, Sony Bend explained the dynamic world of the game in details.
Eric started by talking about the ‘Freakers’ which is the name of the zombies present in the game. Eric said:
“As you’re progressing through the game you’re going to see more and more of [the freakers], and you’re going to have a better chance of actually taking them on. They’re part of our open world”.
Eric says that Freakers are the part of the ecosystem and you’ll bump into them while driving around the game world. If you are prepared, you can risk it all by attacking them by engaging in combat or you can just simply go away and come back when you have the required supplies or upgraded weapons which you can use to take them down.
But it’s not just the freakers you should be afraid of, human NPCs around the in-game world will also attack you and sometimes they will also help Deacon by providing aid.
“There’s different camp leaders that have different motivations, and there’s different jobs and job types that you can get from camps. That’s some of the more […] static stuff. The rest of the world is dynamic and living and reacts to Deacon, so as you take out what we call ‘infestations’ – these are kind of hotspots of the freakers where they can nest – you’ll see the environment and an area start to change and adapt. So where previously where it was infested with freakers, you might start to see humans showing up.”
Sony has proved itself to be great at presenting the open world in their games including Horizon Zero Dawn and God Of War which suggests us that the unrelenting world of Days Gone will make it different from others and also a success for the company.
Days Gone will launch exclusively for PlayStation 4 on February 22.