Amy Hennig is known for her work in the Uncharted series which is one of the best single player game series. In a recent interview, she went on talk about the single player games of the current generation and how it’s becoming very difficult to make them, especially for the third party developers.
The only successful first-party developers who are trying to work on single player campaigns are Sony and Nintendo. With the success of God Of War and Detroit Become Human, it’s clear that people are interested in playing single player campaigns.
Amy Hennig and Mark Cerny were present at Gameslab where they discussed their careers and aspects of the industry.
The audience present at the event asked about EA and ”are single player games dead” to which she replied in details explaining how it depends on the developers.
It’s not that we’re looking at the death of single-player games, or that players don’t want that. Some publishers are going to fall on one end of that spectrum or another based on their business plan. Fair enough. It’s just that the traditional ways we’ve done that are getting harder and harder to support. That’s why I’ve talked in the past about feeling like we’re in an inflection point in the industry. We’ve talked about this for a long time. How do we keep on making games like this when they’re getting prohibitively expensive? We don’t want to break the single-player experience, but there’s pressure to provide more and more at the same price point games have always been.
Ammy Hennig then continued to explain what she believes in.
That isn’t sustainable, I believe. I think it breaks the purpose of a single-player game. I was saying to some people here, I play games because I want to finish them. I want to see the story. I like the arc of a story. I don’t see the ends of most games. How crazy is it that we say it’s about narrative, but we make games where a fraction of the audience sees the end of the game? That’s heartbreaking.
I hope that we see more shakeup in the industry. We’ll open up the portfolios — maybe with a subscription model — so we can see that there can be story games that are four hours long at an appropriate price point. We have digital distribution. That should be possible. We shouldn’t be stuck at this brick and mortar price point and trying to make more and more content, breaking the spirit of these games.
Hennig is really interested in the future of single player games and it’s really interesting to see how she wants to approach it.
What are your thoughts on single player campaigns? Let us know in the comments below.