A Ton Of Ghost Of Tsushima Gameplay Details You Most Likely Missed

Sucker Punch finally had something more to show us since the Ghost of Tsushima announcement at PGW 2017. We dissect the bits of gameplay from the E3 2018 showing and the post-conference interview with the game’s director.

Ghost of Tsushima Gameplay

Set in an open-world in ancient Japan during the Mongo Empire era (1274), you play as a samurai named Jin Sakai. Ghost of Tsushima takes place on the island of Tsushima and as the game’s Cinematics Director, Billy Harper, noted that it is a real place that exists in the real world.

“I was fortunate enough to go on a research trip to Tsushima Island with the team. As soon as we got off the plane we went to this location.”

Whatever you are able to see in the trailers, even the distant hills, are reachable which shows the amount of freedom you will have in the open-world game. The locations are also a very faithful representation of the real-life counterpart and all of this is being made possible, thanks to the collaboration between Sony Japan Studios and Sucker Punch.

The visuals do not disappoint either. From the trailer itself, we can get a sense of the rich color palette that goes into detailing the varied environments. The art style of the fights, especially the duels, reminds us of classic films like Hidden Tiger, Crouching Dragon and most of Kurosawa’s works like Seven Samurais and Ran.

“We knew we had to nail the sublime beauty of nature and how it accents these scenes of tension.”

Dynamism in Gameplay

Taking note from the photo-realistic graphics of Metal Gear Solid: The Phantom Pain and how Snake is transformed in appearance after every fight, the guys at Sucker Punch wanted to do something similar. When you take a long trek through the muddy forests, the grit will stick to your clothes.

Similarly, if you opt to finish battles violently instead of taking the stealth approach, you will have most of your outfit drenched with blood. This adds to a level of dynamism that ties the environment and the player together and adds to the overall immersion of the game.

“We’ve done this demo several times and each person in the pit always comes out looking different depending how it’s been played.”

Quests and Content

Surprise, surprise, what you saw in the gameplay demo was not even part of the main storyline. Yes, all of the stealth scenarios, the fight in the castle, and the visually stunning duel at the end were part of a side mission that players will acquire while roaming around.

The directors wanted to show a side-quest in the demo instead of a main story mission so they can highlight how deep and meaningful even the side tasks feel. Of course, at this point, it is hard to say if we’ll be getting side quests as many as Skyrim or as little as Prey, but if they can maintain such quality, the numbers won’t matter.

This also allows us to speculate how detailed and varied the main tasks will be if the side-quests are any indication. You can surely expect an immersive and visceral campaign here where you can spend your entire weekends playing.

Other Important Details

The demo was devoid of any HUD elements so to engage the audience in a cinematic experience untouched by any digital data. The game will, of course, need to have some sort of indicative pointers to help the players navigate and keep a check on their resources.

Even then, the developers have made great efforts to keep the HUD as minimal as possible as to not break any immersion. The director says:

“We will have a HUD… But one thing we did learn internally was that people reacted very positively to not having it there so we are going to look for ways to make it minimal.”

Lastly, the duels will be one of its kind of fights that will be scattered across the side quests and missions. They will be unique both in terms of gameplay mechanics and narrative. We cannot wait to find out more as we near the official launch of the game.

This is so far everything we know about Ghost of Tsushima Gameplay. Do you think it will live up to the expectations? Be sure to let us know in the comments section below!