Sad news to all Dark Souls invaders out there, Sekiro: Shadows Die Twice Multiplayer won’t be happening. The next From Software IP won’t feature any kind of online elements and will be a completely single-player experience.
From Software’s Yasuhiro Kitao said as part of a roundtable interview at E3 that the game will be different than past Dark Souls titles, who featured the online invasion mechanic. Sekiro: Shadows Die Twice multiplayer isn’t a part of the company’s plans but instead they focused on creating the perfect single player experience. He stated:
“This title is designed, from the beginning, to be a single-player experience. As a part of that, one of the focuses of the game is, instead of having a choice between various classes from the beginning, you must play as a ninja. As a result, [the team] has really been able to focus in on what those mechanics are and make them as deep as possible.”
This isn’t the first time that Kitao rules out the Sekiro: Shadows Die Twice multiplayer as he said it during E3 in another interview too. With that being said, For Software has less to worry about when working on the game’s stability. There will be a reason behind their decision to completely cut off multiplayer. We’ll have to wait and see how this strategy holds up and how different Sekiro: Shadows Die Twice is from the Souls franchise.
For what it’s worth, the setting differs greatly from the soul series as the storyline lies in the 1500 Japan. The time when of immense military activities and political feuds. The game has a classic touch to it with a gentle modern touch- the Shinobi prosthetic that makes an evolutionary difference from the preceding series.
From Software’s Sekiro: Shadows Die Twice is set to be published by Activision and will release on PlayStation 4, PC and Xbox One in early 2019 if all goes according to plan.