Gears 5 was announced during Microsoft’s E3 2018 conference and fans are very excited about the game. The game will be coming to both Xbox One and PC but, PC gamers are worried about the PC version of the game and developer The Coalition has confirmed that Gears 5 was built from ground up for PC.
Speaking with Wired, Rod Fergusson confirmed that with Gears 5 the studio is aiming at 60 FPS as a standard for Xbox, but with PC version of the game they are targeting the 120 FPS.
He added that given that Gears 5 for PC has been built from the ground up, the game will be able to take full advantage of different PC configurations.
Our target is always 60fps, and we believe—with everything we’ve done, the learning we’ve taken from Gears 4, and the optimisations we’ve been able to do beyond that—that’s exactly what we’re going to be doing, 60fps at 4K. Having a game that we’re building from the ground up for PC [means players] will be able to take advantage of all the types of different PC optimisation options you can have.
He further added that if you have the system then you will be able to push the PC version of Gears 5 even further in terms of visuals.
You’ll be able to max it to quite high,” says Fergusson. “It’s still reasonably early, but we can usually get to 120fps. It’s obviously going to matter what hardware you’re using to get that—but it’ll be able to scale up that high, [if] the hardware can push it.
Speaking of the game, Skiff is a new addition that we will see in the upcoming game. According to the devs, the skiff is not a showpiece in the game and players will use it quite often.
Gears 5 is a third-person action shooter in development at The Coalition for PC and Xbox One and will launch sometime in 2019.