While there were two announcements that every fan was looking forward to; the rumored Halo Infinite and The Elder Scrolls 6, only one displayed something we could discuss and elaborate.
Though that is not saying much given how brief both teasers were and only had to show the power of the engine and not much else. Anyways, here are our impressions of what we could find from the developers of Halo Infinite and its teaser trailer.
The Master Chief returns in #HaloInfinite. Get your first look at the legendary hero in a thrilling new Slipspace Engine demo that provides a glimpse into the future of the franchise. #XboxE3 https://t.co/vJNXPgAJZb pic.twitter.com/G76rTX7kAY
— Halo (@Halo) June 10, 2018
Halo Infinite – A New Engine, a New Beginning
If you were wondering where 343 industries were the past couple of years, well they were upping their game. With the development of a new engine, titled Slipspace Engine, this will be the most gorgeous and technically impressive entry in the series.
This is true from what we have seen in the opening demonstration that marked the start of Microsoft’s E3 conference and the hype train for every Halo fan. The whole world feels more realized and detailed than ever. From the features of the many animals to the lighting and shadows on rocky surfaces, everything appears stunning.
This was the very goal of the developers at 343 where the company’s boss Chris Lee was very clear about their aims for the next Halo:
“Halo Infinite is an ambitious new game and we needed to build a new engine to support that.”
Let us see what other directions the company takes to ensure they’re on point with making this a must-play Xbox exclusive, something that Microsoft hasn’t been quite successful this generation.
Regarding the playable character and timeline, 343 has said it loud and clear:
“In Halo Infinite, the game will focus on the Master Chief and continue his saga after the events of Halo 5.”
This would put us back in action as Master Chief, and only as him unlike what happened in Halo 5 where the focus was shifted between two perspectives. Moreover, the quote above confirms that Halo Infinite will be a direct sequel to the previous entry so that rules out the possibility of any spin-offs like Halo Reach.
Although it is not confirmed, some sources working close to Halo have stated that there will be separate releases for two of the game modes in Halo: singleplayer and multiplayer. The release dates for the modes are rumored to be 2019 and 2020 respectively.
Some rumors have also been circulating citing the game as more sandbox-y and open-world with the power of the Slipspace Engine. The game director talked about this:
“We will have some new and unexpected directions to take folks in and I believe the way we achieve that is to build alongside our community, iterating and improving as we go”.
Other details from the trailer include Master Chief’s Halo 3 armor and helmet coming back (probably) and a throwback again to Halo 3 with the music towards the end. Maybe we can expect the game to be more Halo 3 inspired, right?
Guess we will only find out when we near the release of the game. We will leave you with a quote from the game director himself about what you can hope for in Halo Infinite:
“The goal of the entire 343 Industries team invite a great Halo game for our fans that also invite new players into our franchise.”
This is so far everything we currently know about Halo Infinite. If there is anything else that you would like to add, let us know in the comments section below!