Bethesda fully announced Fallout 76 during its E3 conference, but the game being a survival game more focused on PVP than an actual story is rubbing some people the wrong way. However, Bethesda has now explained how Fallout 76 PVP will work in the actual game, and it’s not as bad as you might think.
The video that showed off how the game would work at E3 2018 was rather bare-bones in its execution. Players learned that you could team up with friends, take over nuclear missile silos to launch them at wherever you wanted (as long as you had the proper codes). This led many players to believe that the game would be somewhat Rust-like, with any troll being able to, in the words of the trailer, come over for a nice cup of murder. However, it seems like that won’t be the case.
Pete Hines of Bethesda has said that Fallout 76 PVP won’t be like that, and that you have to put on limits somewhere, to avoid those sorts of games like Fallout being the same as other survival games. Players won’t be able to run around and nuke and kill one another with wild abandon, but there is a revenge mechanic you can dip into.
Hines said that the Fallout 76 PVP was made so that, like in an actual post-apocalyptic wasteland, you’ll always be nervous when you see an unfamiliar individual coming over a nearby hill. Are they friendly? Will they try to kill you? Who knows?
But you won’t be losing progress or items if you do get killed in the game, and you also have the option to spawn far away if you don’t want to get caught in an endless loop of respawning and dying. Hines has said that the game’s method of PVP is that you have to actually challenge the other player to a fight, rather than being able to shoot anyone that you choose.
But we’ll hopefully learn more over the next few months until Fallout 76 releases on the Xbox One, Playstation 4, and PC on November 14 of this year.