Five Things Borderlands 3 Needs to Improve On

The official announcement for Borderlands 3 remains missing to this very day, despite being teased several times in the past few years by both 2k Games and Gearbox Software. There is no doubt that the new installment has been making headway but when will it actually see the light of day?

2K Games is expected to release “a highly anticipated new title from one of its biggest franchises” by March 2019. This is strongly believed to be Borderlands 3 or whatever it ends up being called. Hence, it would not be surprising to see the new installment grace E3 2018 next week.

Here are five things that Borderlands 3 needs to improve from the past runs.

More classes with less similarities

Unless the developer has plans to replace the familiar progression system with something different, playable classes are guaranteed to return with Borderlands 3.

There have traditionally been four to choose from at the time of release, not counting post-release content. The upcoming installment needs to change this format by offering more classes to choose from at the start.

The playable roster should also be unique in more than one ways. The classes for Borderlands 2 bore many similarities with those from the first Borderlands. If there is really a need for it, Gearbox Software can always bring back some of the most popular characters from previous installments. The core lineup, however, needs to be long and fresh.

More weapons with diverse generation

When it comes to scavenging arms through progression, there are few games that offer the expansive arsenal that the Borderlands franchise is known for. The only problem with such a large number and wide variety of weapons is making them relevant.

The original goal was to create a system that slaps together random weapon parts in order to create hundreds of unique weapons. This has only led to more trash than usable choices in past installments. However, simply removing the procedural algorithm would be like removing a limb because the looting aspect is now considered staple to the franchise.

What Borderlands 3 needs to do is increase the number of weapon parts for more weapon schematics. There should be more weapon attributes and features to ensure that the same ones are not being recycled over and over again. There is also room to add more weapon manufacturers to sweeten the pot.

In theory, this will not increase the number of weapons found in the world but it will reduce the number of weapons discarded as soon as found.

More raids with higher difficulty curves

The past installments were filled to the brim with post-release content, perhaps more than any average player would want before dealing with monotony. The same can be expected from Borderlands 3 but with the hope that the developer looks into actual longevity this time around.

There needs to be proper end-game content. Blizzard, for example, learned this vital lesson with Diablo 3 and introduced rifts. It would be amazing if Gearbox Software comes out with a similar raid mode that allows players to keep working toward better gear by overcoming dynamic difficulty curves.

This would also go hand-in-hand with constant updates to introduce new adventurers to curb stagnancy after finishing the main storyline.

Better currency with more to buy

The part about amassing in-game currency has been pretty much useless in the previous installments because players lose the need to spend on anything significant pretty quickly.

Borderlands 3 needs to revamp the currency model by improving the vending machines and shopkeepers scattered across the world. This is not asking for a pricier inventory but rather more meaningful purchases to help in progression.

The developer could even incorporate a deeper customization system in this regard by selling unique sets, and sell golden keys for legendary loot. The goal is to bring value to money, else it is just a number on the screen. At the very least, players should have something to save up for in the final stages of the campaign.

Better UI with less clutter

The user interface for Borderlands 2 was designed to be a massive improvement over the first installment in terms of both aesthetics and practicality. This came to be majorly true for the former. However, functionality took a nose dive and there were just too many nuisances to ignore, particularly on PC.

In regard to the inventory and quest system, Borderlands 3 needs to take a massive jump in the right direction. The clutter needs to go and players should not be forced to navigate through multiple tabs for the simplest of things. Instead, more information should be present from the get-go with better search and sorting filters.

It is also important to not forget about the frustrating process of switching between weapons and items. When did a simple drag-and-drop feature from the same window become outdated?

Gearbox Software clearly designed the menu system with a controller in mind. The developer should rectify this by offering something more smooth and PC-oriented with the upcoming installment.