A number of new Shadow of the Tomb Raider puzzles have been revealed by Eidos Montreal 3D artist Yann Regnier, showing us the sorts of puzzles that we’ll be in for when the game comes out later this year. Apparently, there’s over 50 of them in the game, and they were tough to design.
Considering that Shadow of the Tomb Raider takes place in the jungles of Central America where the Mayans once lived, designing puzzles for their own society was a challenge in and of itself. Since they weren’t as advanced as the Byzantine-style city of Kitezh, or the Japanese-inspired society of Yamatai, Regnier had to make certain that the puzzles would work in a logical manner, using nothing but stone, wood, bronze, cording, and obsidian.
These various devices, while still fairly advanced for their time, still manage to be able to work in the context of the various puzzles, ranging from spinning wheels to cranks to gas valves and more, there’s a lot of work that has to go into the various Shadow of the Tomb Raider puzzles in order to make them work in a way that they should with the materials that they’re supposed to be made out of.
There’s going to be a lot of different puzzles spread out against what is likely going to be a large number of different tombs that players can go into in order to get various treasures, collectibles, and upgrade materials, the same as many of the other tombs in the first two games. But however you look at it, players are going to have to be pretty clever in order to figure out each puzzle that they’ll have to solve.
Shadow of the Tomb Raider will be releasing on the Xbox One, Playstation 4, and PC on September 14 of this year.