scroll down

Almost 9 Out Of 10 Battle Royale Players Spend In-Game Money According To Report

According to a recent report, battle royale players are most engaged than any other competitive player in the industry. Furthermore, 89% of those spend money in-game and half of them are live-streaming content.

Newzoo, a market intelligence firm conducting a statistic report on battle royale players, revealed that the new favorite competitive genre is not only successful in numbers but also keeps players engaged outside the game itself more.

The most important piece of information taken from this report is that 88 percent of battle royale players spend money in-game as opposed to 75 percent of people who play competitive games of any other kind.

Furthermore, over 30 percent of battle royale players play six hours a week or more, compared to 25 percent of competitive gamers. Another part of the report states that they are also spending more time on PC with around 40 percent playing six hours or more per week, compared to 32 percent of competitive game players.

Apart from the in-game statistics, the Newzoo report has information on how engaged battle royale players are with live streaming of their favorite genre. According to it, more than 80 percent of battle royale players watch live streams and esports.

Taking the creative side now,  51 percent of the battle royale players have streamed their own content within the last six months, compared to 31 percent respectively for competitive game players.

Moving on to the specifics, Newzoo also managed to collect the numbers of players’ favorite battle royale title between PUBG and Fortnite. It showed that 40 percent of users play both titles. However, Fortnite gets 35 percent while 25 percent of users stick to PUBG.

After giving the specifics of the average ages of battle royale players,  Newzoo data analyst Orla Meehan states that:

“PUBG players are also more likely to identify as core gamers, while a larger share of Fortnite players identifies as a casual gamer (24% versus 17%), underlying Fortnite’s appeal to a larger gamer audience.”

Do you fall into these categories? Do you feel that the numbers truly represent the success of the battle royale genre?