EA Enters The World Of Cloud Gaming With GameFly’s Cloud Gaming Subsidiary Acquisition

The game industry is seeing a slight shift towards cloud gaming with PS Now and Nvidia’s GeForce Now and EA has also jumped into the cloud gaming as the company has acquired GameFly’s cloud gaming subsidiary.

It seems that EA sees a lot of potential in cloud gaming services and we might soon see the company rolling out its own cloud service that features all of the game published by EA. For those who don’t know, GameFly is a game rental store that happened to have a cloud-gaming subsidiary.

Speaking with GameIndustry, EA noted that cloud gaming is an exciting frontier that will allow players to play games on any device at any time.

Cloud gaming is an exciting frontier that will help us to give even more players the ability to experience games on any device from anywhere. We’re thrilled to bring this talented team’s expertise into EA as we continue to innovate and expand the future of games and play.

Cloud Gaming allows for users to pay a subscription fee monthly or otherwise and it allows them to play games on any of their devices while the game itself is being rendered on another machine. However, a strong internet connection is a must if you want to play games through this service.

Speaking of cloud, Capcom has also announced Resident Evil 7 for Nintendo Switch, however, there is a catch as the game doesn’t render natively of Switch but Resident Evil 7 will be streamed to Switch through cloud computing while the game is rendered on another machine.

Furthermore, Microsoft has also jumped in cloud-gaming as the company has formed its own cloud-gaming division. Microsoft had been building up its cloud-gaming division for a few years and also acquired companies like PlayFab for this purpose. The division will focus solely on cloud game development.

Nothing has been revealed regarding what this division is working on specifically but, with Xbox Game Pass, the company has a basic structure of what its cloud service could be like.

Source: GameIndustry