Rage 2 has been announced a couple of weeks ago as a collaborative project between id Software and Mad Max’s developer, Avalanche Studios. With that in mind, fans have been wondering whose engine will the game be using. According to Avalanche Studios, the Rage 2 engine will be their Apex engine, previously used for the Just Cause franchise and Mad Max.
The choice of the Rage 2 engine being Apex makes sense since Avalanche has the one appropriate for such a big open-world title, while id Software will provide their FPS expertise on the project. While the reveal was made on Twitter, by Avalanche’s Christofer Sundberg, there’s a whole thread on Bethesda’s forum about the matter.
A moderator on the forum states that the Apex engine has a history of being modded by dedicated players (like the Just Cause MP mods) which is something that id Software can’t provide with their own tools. While that seems like a long-term commitment, it’s not far-fetched. Tom Willits has already revealed that they’re viewing Rage 2 as a “game as a service” which could make more sense with the use of mods.
Where the decision of picking Avalanche’s Apex as the Rage 2 engine makes even more sense is the fact that roles seem to have been given on its development. As Willits has previously revealed, id Software will be working on the game’s story and FPS fights while Avalanche Studios will make sure that all these elements will fit a vast open world. Using their own engine, based on the ones that Just Cause 3 and Mad Max used seems completely understandable.
Rage 2 will release on Xbox One, Playstation 4 and PC sometime next year. There’s no release date for it yet but we expect to find out more about it at E3 2018. Until then, here’s everything we know about Rage 2.