Rage 2 Won’t Feature Loot Boxes, Might Embrace Games As Service Model

Rage 2 has officially been confirmed by Bethesda and is currently in development at Avalanche Studio, the studio behind the Just Cause series, and id Software and the devs have confirmed that Rage 2 will not feature Loot Boxes but might embrace the games as a service model.

Speaking with Gamestar, Id Software creative director Tim Willits confirmed that Rage 2 will not feature loot boxes and when asked about if the game will embrace the games as a service model Willits replied that the devs want “people to play Rage 2 longer, and we think we can bring some fun stuff that makes it possible.”

We will not have any loot boxes, I can say for sure. We have this novel approach: you buy the game and then you play it.

He added that the devs will talk more about the game as the game’s release gets close which is sometime in 2019.

While this is a good sign that the devs will not be cramming in unnecessary loot boxes in the game but, also loot boxes in a singleplayer title doesn’t make any sense.

Mose recent example of a singleplayer game featuring loot boxes was Shadow Of War and it was heavily criticized for it. However, Monolith Productions have removed loot boxes from Shadow Of War as these loot boxes “risked undermining the heart of our game, the Nemesis System”.

It allows you to miss out on the awesome player stories you would have otherwise created, and it compromises those same stories even if you don’t buy anything.

Before the removal of microtransactions, players could purchase orcs for real cash. The company has realized that simply buying something with real cash takes away the challenge of building your personal army.

Rage 2 is a first-person open world game in development at Avalanche Studio and id Software and will launch sometime on 2019 for PC, Xbox One and PlayStation 4.

Source: USGamer