A new piece of Red Dead Redemption 2 info has hit the internet, talking about a few things that are going to be part of the game when it releases. In particular, this means slow-motion death sequences and realistic weapons, the kind that you would see in the last days of the Old West.
The information in question came from the Spanish website HobbyConsoles, which got an interview with Rockstar North co-director Rob Nelson. Nelson went into detail on these various mechanics, but we’ll have to look for actual gameplay to see what they actually look like in practice.
The Red Dead Redemption games both take place at the dawn of the 1900s, in the last days of the Old West when the place was becoming more civilized, with trains, guns, cars, and more all becoming more and more commonplace. Players could see this in the first Red Dead Redemption game with the town of Blackwater, which unlike the towns of Armadillo and Thieves’ Landing has cobbled streets, gas lamps, and automobiles.
According to the Red Dead Redemption 2 info, players in gunfights in the game will sometimes experience slowdown, but not as in bugs: from time to time, killing an enemy will result in a dramatic slow-motion death scene, much like dynamic kill cinematics in Skyrim and other games like it. These cinematics can appear not only in missions but also in the open world.
When it comes to the weapons, the Red Dead Redemption 2 info talks about players having a closer connection to their weapons. Rather than having to constantly keep up with them and get new gear, players will be able to customize their current gear and keep their weapons with them, along with making weapons more realistic. For instance, if you want to shoot in the middle of reloading your revolver, you can blast out the bullets you have and then continue reloading.