GTA V on PS4 and Xbox One released a year after the title came to PS3 and Xbox 360. Rockstar Games used this time to make sure this game is the best possible version they can create on PS4 and Xbox One. According to Rob Nelson, Co-President of Rockstar North Studio, GTA V on PS4 and Xbox One was better in many ways but since the base was defined by PS3 and Xbox 360, they couldn’t do much to improve the open world.
For example, Rockstar wanted to improve the police and traffic systems in GTA V on PS4 and Xbox One. However, their hands were tied. But thanks to Red Dead Redemption 2 being exclusive to current-gen consoles, developers have more room to work with in terms of hardware power.
GTA V was released at the end of the cycle of PS3 and Xbox 360 consoles, which allowed us to optimize the performance of each machine. And then, we brought the game on the new consoles and spent a lot of time to improve it. We did not just overwrite the graphics, we really reworked a lot of things, add new things. And while working on the remastered version of GTA V, we looked at everything we had managed to do; not only the graphics but also the unfolding of missions, how to integrate them into an open world and how to optimize them.
There were also things that we wanted to correct with the remastered version, but that we could not do because the structure and the base were defined and it was impossible to return to it. I am thinking in particular of the AI of the Police or the whole traffic system, things like that. We could do a lot of other things, like adding new cars, improving the sound, but we could not do it all again. So, while developing Red Dead Redemption 2, we had that in mind, that we had to review everything to go even further.
Red Dead Redemption 2 is releasing on PS4 and Xbox One later this year. More details will be shared in the coming months.