Recently, Eidos Montreal studio head David Anfossi stated that Shadow Of The Tomb Raider will run at 4K/60 FPS on Xbox One X, however, turns out that is not the case as the game will not be rendered at 4K/60 FPS on Microsoft’s console.
In a statement to Windows Central, the studio clarified what Anfossi meant. According to the studio, Shadow Of the Tomb Raider will not render at 4k/60 FPS but will render at 4K/ 30 FPS on Xbox One X to ensure better visuals and other enhancements.
Furthermore, the studio confirmed that the game will run at 60 FPS on Xbox One X but, only for the 1080p mode.
Shadow of the Tomb Raider will not run 60 FPS while in 4K. To allow for a more customized gameplay experience, the game will include two visual modes: ‘4K Resolution’ which runs in 4K resolution at 30 FPS, and ‘High Resolution’ which is targeting 1080p at 60 FPS. Both modes will feature a wide variety of additional enhancements such as HDR, improved physically-based rendering, hardware tessellation, anisotropic filtering, additional dynamic foliage, and more.
However, the PC version of the game will be giving the Xbox One X version a run for its money as Nvidia is collaborating Square Enix for the PC version of the game.
Nvidia announced that it is collaborating with the studios working on the title to improve the game’s performance on PC and introduce PC exclusive enhancement.
Square Enix has also revealed the season pass for the game shortly after the trailer went live. The season pass will give players access to 7 adventures that will be available post-launch.
Shadow Of The Tomb Raider is an action-adventure game in development at Eidos Montreal and is scheduled to launch on September 14, 2018, for PC, Xbox One and PlayStation 4.