Tim Sweeney is the co-founder of Epic and is also a programming genius. He talked about Nvidia Ray Tracing that was announced recently. While Metro Exodus will be the first game to feature this new technology Sweeney says that upcoming AAA title developers should take this into consideration when developing games. This new technology makes graphics look realistic.
It turns out that at around 25 teraflops operations per second, ray tracing becomes the best way to produce realistic looking pixels. The demo we showed in partnership with ILMxLab is the first step in that direction. Part of the scene is rendered and part is ray traced, all the shadows and reflections come from ray tracing, and like movies, game engines are going to adopt this.
RTX technology will be coming out for Nvidia Volta GPUs that are expected to come out before the end of the year. While Nvidia has kept to itself regarding the Nvidia Volta GPUs, we have been getting some leaks here and there and you can click here to check out more information regarding upcoming Nvidia Volta graphics cards.
You’re going to see more and more ray-traced elements in our scenes, and I think ten years from now you might find nothing but ray tracing in our engines. Everybody who’s starting a triple-A project, they all should be thinking about ray tracing.
Nvidia Ray Tracing technology is pretty cool and if you have not checked it out yet then be sure to take a look at the video below in order to see what it has to offer.
He was also asked about the likelihood of the upcoming next generation of consoles supporting Nvidia Ray Tracing technology and the following is what he had to say regarding the matter.
It’s not coming to your smartphone anytime soon. But GPUs move fast. You might find within two years that you have that amount of computing power in a single GPU. And suddenly it becomes possible at high-end.
Let us know what you think about Nvidia Ray Tracing technology and whether or not you would be interested in seeing this implemented in upcoming consoles.