Gaming Companies Need to Learn From Monster Hunter: World
In this article, we have discussed the roadmap that Capcom has taken for Monster Hunter: World and what different gaming companies can learn from it.
There was a time when you would buy a game, come home and play it right out of the box without the worry of huge updates or the constant exclusive content bickering by the developers. As we move on to an era where video game industry is becoming the most grossing industry in the entire world, the players seem to be paying a lot more for much less.
Gaming giants such as EA has been exploiting the players for quite some time now by launching half-baked products loaded with microtransactions. The recently started concept of Paid Loot Boxes seems to be attracting nearly every major developer while EA seems to have taken a liking for them with them being included in nearly every title that came out of there studios in 2017.
Very few titles are now free of this plague and nearly every title that comes out now is loaded with some sort of microtransactions. These microtransactions also come in different forms. Some of these are based around on cosmetic items and are totally useless to most of the players. They include items like costumes, emotes, and banners that are purely cosmetic and do not provide any sort of advantage to the player.
These cosmetic additions can be totally ignored by the players and it does not affect the gameplay in any way. These can be called harmless microtransaction although it is one way by which the companies try to exploit the player who has already paid a premium price for their buggy product.
The most harmful microtransactions come in the form of purchases that will allow a player to be better than a player who does not have those items.
These microtransactions, although profitable for the company, are game breaking for players. Developers should keep in mind that not all players can afford to pay for items again that should have been included in the base game in the first place.
They are thus robbing the players of content and then forcing them to pay again for a few items that are required to be better or at par with other ‘premium’ players.
The company following this criterion most is none other than EA. There recent release Star Wars: Battlefront 2 and Activision’s Destiny 2 hardly qualified as consumer products as they were laden with microtransactions.
The massive uproar of the players and critics led the removal of most of the microtransactions from these titles. Every EA Sports title is full of loot boxes which are necessary for the ‘Ultimate Team’ feature which seems to have crept in every title after it made them millions in FIFA.
It is one thing that companies now offer so little for so much but that also when the consumer is getting a broken product. These days hardly any game does not come with massive Day One patch.
These games cannot be played right out of the box, as they still require massive patches before they can be played properly. This adds salt to the wounds of the player who has paid the premium and will be paying repeatedly for extra game content. This is not just EA. Many other game franchises have also started including loot boxes.
Microsoft’s Forza Motorsport 7 and Gears of War 4 also come with the loot boxes implemented in them. Forza Motorsport 7’s loot boxes can be purchased with in-game currency but the addition of these loot boxes in the game can have negative results in the future where these loot boxes might become premium.
On the other hand, Gears of War 4 has loot boxes behind a paywall, which is one of the reasons it did not sell as good as the previous titles. Massive updates and the introduction of loot boxes in gaming franchises that were doing well some time ago is now ruining their fan base.
Destiny 2 has gone to the extent where it even charges you for changing the color of your outfits with custom colors. You need to play for cans of colors, which are of limited use.
Once the uses are over, it just goes away and you have to purchase it again if you want to try it with another color for a color combo. This sort of microtransaction depth is very scary and it does not bode well for the players.
Star Wars: Battlefront 2 was announced with some of the most anticipated heroes locked behind a paywall which was equivalent of slapping the players in the face who were paying them $60 for a game.
This corporate greed is taking over all our beloved franchises and it ruining them one by one. It is about time that players start rejecting paywalls and stop paying for broken products hiding behind paywalls and microtransactions.
In all this corporate greed, not all hope is lost yet! There are still many good games that are still microtransaction free. One of such titles is Capcom’s newest entry in the Monster Hunter franchise, which is Monster Hunter: World.
Although Capcom does not call it a ‘Live Service’ game but it is getting the same treatment with continuous additions, maintenance, and free content. So far, Monster Hunter: World has been offering new content free of cost, which includes a new monster, new gear and new weapons all free of cost.
In addition, it shows that a game does not need to hide behind a paid loot box wall to sell. There are some paid emotes in the game but they seem to be totally useless and the player is not at all inclined to buy.
With every new monster included in the game, you get the 14 new weapons related to the new monster added as well as new gear. That is very huge from a developer in these times when companies are asking for money even for changing the color of your armor.
The Witcher 3: Wild Hunt is yet another title that showed us that players need quality content to play and not half-baked products loaded with microtransactions and paid DLC.
Although it came with two paid expansions but they were proper expansions that were longer than some AAA titles. Rest all DLC for the game was released for free by the developers which shows us that some developers still care about the players.
The new trend of exploiting players based on seasonal events is gaining traction in the gaming market. Most games now have special events during which special season loot can be unlocked by the players but the greedy developers are putting them behind paywalls trying to leech out every last penny out of player’s pockets. Monster Hunter: World is taking the seasonal events approach differently as well.
First, they brought back all the events from their last seasonal event giving players to earn more loot that they have previously missed and giving them increased chances of earning more rare loot and materials in the game.
It is a game rewards you for being better and gives the player a chance to come back and feel great for returning to the game. Who else will give you a new monster, 14 weapons, and armor free repeatedly? It is a huge step in days when huge companies like EA will charge you for changing the color of your equipment.
As the player, we have the power in our hands to buy what is good and reject what is not right. EA’s decision to take our microtransactions was only because of players’ voice. This shows how much of big effect players can have on the developers. Some of the biggest players in the industry have fallen because the players rejected them.
Companies relying too much on the microtransaction should take note and start developing quality products that will actually sell enough that they do not have to rely on microtransactions to earn money.
Let us know in the comments section below what are your views about Monster Hunter: World and companies relying on microtransactions, paid loot boxes to exploit players, and offering them sub-standard products.