God Of War has an impressive one-shot camera technique we have not been seen in 3D games before. Which means there will be no cuts, fades and no loading screens for an immersive game experience, from the start menu to the end of the game. This means that the game is shot from start to finish. This is not easy to pull off, it’s a hard technique in even a movie neither a game but Santa Monica Studio still did it.
God Of War would not have been the first game to do it if Crystal Dynamics didn’t turn down the idea which Cory Barlog presented to them for the Tomb Raider reboot. During an event recently, Barlog said:
”’I wanted to do [the one-shot camera technique] and I had pitched it to Crystal Dynamics when I was there working on Tomb Raider and everyone was like, “That’s crazy, we don’t want to do that,”. and they said no to his idea then he replied by saying ”’yeah, you know, I don’t know if this is the best place for me anyway’. I was already starting to talk to people about new roles at Sony and then I think I realized this [God of War] is the one I can do it on.”
“I was already starting to talk to people about new roles at Sony and then I think I realized this [God of War] is the one I can do it on.”
Barlog pulled it off with the support of Sony and with the God Of War’s Directors of cinematography. He said “I guess, for me, there was just a lot more creative support and faith with Sony. Like they’d say, you’ve got a crazy idea, we’re going to support you, regardless of how much of a leap off of a cliff it is.”
God of War will have a Photo Mode which will come later in an update. One Shot camera is an amazing new feature which we are going to see exclusively in God Of War and it is probably the hardest thing to do in a video game. We are already assuming that this is going to be the best game for PlayStation 4 so far.
Let us know in the comments below what you think of the New One-Shot feature in the God of War.