PlayStation 5 And Next Xbox Will Make A “Big Move” Towards Procedurally Generated Games
There has been a lot of talk about of PlayStation 5 and the next Xbox on the internet regarding their hardware and capabilities. While some predict the next-gen consoles will be cloud-based but, not everyone agrees as the developer of the Simul has predicted that PS5 and the next Xbox will cause a breakthrough in procedurally generated games.
Speaking with Gamingbolt, Simul Software founder Roderick Kennedy noted that PlayStation 5 and the next Xbox will make a “big move” towards procedurally generated games.
He added that procedurally generated content is not limited by the computing power or memory bandwidth but, is limited by the way developers tend to use it.
I anticipate a big move towards procedural content in the next generation or two. The generation of content is not limited by computing power, space or even bandwidth so much as the human capital that’s expended in creating it.
He added that it is a relatively new tool but procedurally generated content on PlayStation 5 and the next Xbox will become a norm for “3D objects, textures and gameplay elements”.
I think what we’ve pioneered with skies in terms of 100% generated content, albeit with artistic input and programmed control, will become the norm for 3D objects, textures and gameplay elements. None of that takes away from the craft and creativity that goes into games, it’s a new set of tools that developers will use in ways we can’t yet imagine.
There are many games in the market featuring procedurally generated levels and content and not all of them managed to impress their audience. It is indeed a new tool and can be used in unimaginable ways.
Star Citizen is the prime example of using procedurally generated content right and time will tell if the industry follows this shining example.
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