It might be safe to say that Sea of Thieves is Rare’s most ambitious title yet, being a wide open multiplayer world that’s beyond anything that the studio has created before. Mike Chapman, the game’s design director, said that that’s what makes the game special in Rare’s eyes.
Rare has previously been known for fairly open-world story games like Banjo Kazooie, Donkey Kong, and Conker, along with other games like Battletoads, Sid Meier’s Pirates, Viva Pinata, Perfect Dark, and the popular fighting game Killer Instinct.
While many of their more recent titles, such as Banjo-Kazooie: Nuts and Bolts, Grabbed By The Ghoulies, and Kinect Sports, have not gotten positive reviews (which was one of the reasons that Rare seemed to shut down for several years before Sea of Thieves was announced), it seems like this game is getting ready to put Rare back on the map, especially with the buzz around it.
Games like Assassin’s Creed 4: Black Flag have shown that there was a substantial market for pirate games, and Sea of Thieves seems poised to take on the market as long as it stays as good as it looks. With players being able to form crews and take ships out onto the waves to hunt for buried treasure, fighting skeletons and other players as they go, Sea of Thieves seems like a lot of fun to play.
Hopefully Rare’s predictions about the game will be coming true, and it will be the first real successful original game that the company has put out in years. The game will be releasing on March 20, so we’re still a few weeks out.
With Rare holding another server test for it this weekend, hopefully Sea of Thieves will attract even more players and make the game a real success for Rare. Sea of Thieves will be coming exclusively to the Xbox One and PC.