Bluehole Studios, the developers of PlayerUnknown’s Battlegrounds, is going to hold off on going into the 2.0 and 3.0 versions of the game until PUBG 1.0 is stable. This is according to a statement from Bluehole’s CEO Chang Han Kim, who said that they’d been trying to just get the game out of early access.
PlayerUnknown’s Battlegrounds has been in early access since early last year, though it came out of Early Access in December. The game, being immensely popular, was in the running for multiple awards, including more than one website’s Game of the Year award.
This in itself was the subject of a lot of controversy, as many gamers believed that a game that had just gotten out of Early Access, and even then wasn’t actually done, as the game still had a great deal of bugs and only had one map, two if you count the desert one that was introduced soon after its release.
While PUBG didn’t win any game of the year awards, that didn’t change the fact that it’s remained immensely popular, with millions of players on both the PC and on Xbox One. Its popularity has also led to more controversial stats, including huge amounts of cheating (especially since the game’s been opened up to China.)
The fact that Kim is aware that PUBG 1.0 needs to be fixed before the studio can even think about improving it up to 2.0 or 3.0 is at least a good sign that he’s aware of the game’s need to be fixed. Kim actually said that the reason the game was let out of Early Access in that state is because they promised the fanbase they would release as soon as possible, even if that meant sacrificing game quality for that date.
Hopefully Bluehole can improve PUBG 1.0 to the point that it should have been on launch, and then work on improving the game even more from there.