343 Industries: Our Current Req System Is Player Focused
Recently a rumor emerged on the internet suggesting that developer 343 Industries was considering lootbox system for Halo 6 multiplayer but is re-evaluating following Star Wars Battlefront 2 controversy. However, the studio has clarified that it is not the case and the rumor is not true and studio’s current strategy is player focused.
Game director Frank O’Connor posted on Resetera stating that 343 Industries is not re-evaluating anything regarding Halo 6 and assured that the game’s current Req system is player focused.
We’re not reevaluating anything (significant) and Microsoft isn’t designing anything for the next game – 343 is. We watched the EA Battlefront thing with the curiosity you’d expect – but our current req system is player focused and well liked and unintrusive as far as these things go. We have made zero announcements about our next projects and continue to work on our next game and technology with player’s needs and interests in mind.
He added that the studio will not use a system from a game that has nothing to do with Halo 6. “We are neither aping nor adapting an unrelated system from another game.”
In related news, Showtime has confirmed that live action Halo series is not dead and is actively moving forward and assured that Halo fans will be satisfied with the TV series along with the casual network audience.
[It] is absolutely still in development, still moving forward and I’m encouraged by what we’ve seen so far. It’s still live action, and it will definitely satisfy the fans of Halo and I think also satisfy the drama audiences of Showtime.
Furthermore, Halo is one of the biggest franchises for Microsoft, however, according to Jaime Griesemer, Microsoft hated the name Halo for its mega FPS franchise.
He added that Microsoft had so many reasons to change the name of Halo franchise and months went on for deciding the name for the game.