PUBG Xbox One Patch Brings More Quality of Life Fixes, Solves Some Memory Crashes
The new year officially begins for PlayerUnknown’s Battlegrounds (PUBG) with a new Xbox One patch that was rolled out just an hour back. It brings additional quality of life improvements, as well as much-needed performance enhancements and optimizations on the platform.
“Thank you for your enthusiastic feedback and support as we transitioned into 2018,” community coordinator “Hawkinz” wrote on the official forums. “The team has been working diligently to elevate the overall player experience, as well as listen and react to our community feedback.”
Some of the notable changes in the patch notes include the availability of first-person perspective (FPP) solo lobbies in North America and Europe, with the promise that other modes will be opened in the regions as well with time.
The new Xbox One patch also addresses some of the “known” memory crashes in PUBG but not all. The developer explained that it is following up on every logged report but some of the crashes are complex in nature. This ongoing investigation will require time and is part of the roadmap.
- Aim acceleration can now be adjusted by players via in-game option
- Player weapon damage has been increased against vehicles. We will continue to monitor player feedback and telemetry and make further balancing adjustments as needed in future updates
- FPP Solo matchmaking queue will be made available for NA/EU/and Oceanic servers. We will open other modes within those regions as concurrency allows
- Fixed an issue that caused indoor lighting and shadows to appear too dark and blueish
- Analog stick acceleration added while exiting the plane and while parachuting
- PhysX performance enhancements
- Server FPS slightly increased
- Client FPS slightly increased
- Some VFX received slight optimizations
- Music on/off option added
- Addressed a number of known crashes
- Fixed a UI issue that occurred when multiple players attempted to loot from the same source
PUBG released for Xbox One in December through the Game Preview program. Combined with the player-base from PC, the game has now surpassed 30 million players across the world.