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Destiny 2 Comic Shows Just How “Greedy” Eververse’s Tess Everis Is

It’s not a secret that Destiny 2 has taken a lot of criticism for its microtransactions system, as it happened with many other games over the past few months. Tess Everis, the trader that is “assigned” to the store of Eververse Trading Company in Destiny 2 is always willing to take your precious silver, even if it means that all you get is some mediocre loot that you may never use. Reddit user Taco144 has created a rather interesting comic of Tess Everis while scavenging to depict just how greedy microtransactions are.

In the two page comic, Tess Everis is scavenging bodies of fallen guardians and gather their loot for future sales. After a survivor hears and approaches the Eververse trader, he confronts her for disgracing the bodies. As you could expect, Tess is happy to take advantage of the situation. You can click on the image to read the full comic.

In Destiny, Tess Everis is an Awoken merchant in the Tower Plaza who deals in special items acquired from within and outside of the City. Tess originally provided Guardians access to exclusive Emblems, Shaders, Sparrows, and Ghost Shells. She now sells Emotes via her latest venture, the Eververse Trading Company.

The Reddit post where the comic is posted is full of complaint comments about Eververse and Bungie’s microtransaction system, as one would expect. Even though Tess is not some money grabbing character and is actually a pretty neat designed trader, the concept behind her use is bound to create some displeasing.

As we mentioned earlier today, there is a possibility that Bungie might be looking to make some changes to Destiny 2’s Eververse as Bungie has recently faced a lot of backlash from the community, especially after the Dawning event.

In related news, Kotaku’s Destiny authority Jason Schreier shed some light on Destiny 2’s development saying that it was rebooted 16 months before it released and that the addition of microtransactions in the game was a decision Bungie made, shattering the idea that publishers are the ones pushing such features into games.