Apple Loot Box Rules Now Require Odds To Be Visible On Apps With Loot Boxes

In the aftermath of the loot box controversy caused by Star Wars Battlefront 2, Apple loot box rules have apparently been implemented on games that include the practice, forcing them to now disclose the odds of getting content out of a loot box if their game includes similar practices in it.

This is the second time that Apple and other online app stores like that have had to step in when it comes to microtransactions and things like that. The last time something like this happened was with the Dungeon Keeper fiasco (which, funnily enough, was also caused by EA), Apple amended its developer guidelines to say that a game could no longer be touted as “free“. Instead, it had to have the addendum “contains in-app purchases.”

The Dungeon Keeper fiasco was caused when EA released a mobile game that they called Dungeon Keeper, a supposed reboot to the dungeon building game that came out in the 90s to a great deal of popularity. While fans were excited, the excitement quickly turned to outrage when it turned out that it took an unreasonably long time (up to 24 hours) to mine a single block. However, you could speed it up by using in-game currency. To make matters worse, there was no option to give the game a one-star rating, instead offering a 5-star option or personally contacting the studio.

The Apple loot box rules getting adjusted to deal with loot boxes is thus the logical continuation of this, so once again we have EA to thank for messing up mobile gaming and loot boxes for everyone else. The rules are actually similar to current Chinese laws, which require games to denote the odds of getting each type of item from a loot box. While this isn’t likely to become law in other countries, Apple loot box rules will definitely have an impact on games that focus on loot boxes in the future.