Pretty much any gamer remembers the 2005 Killzone 2 demo, which came out in that year’s E3 show and caused a great deal of hype about what the Playstation 3 could do. However, a Guerrilla dev recently confirmed pretty much everyone’s suspicions: that “demo” was nowhere near actual footage, instead being entirely CG.
The revelation comes from a Kickstarter and Patreon-funded organization called NoClip, which recently released a documentary about Horizon Zero Dawn, which necessitated talking to Guerrilla Games, who first made a name for themselves developing the Killzone series. The Killzone 2 trailer turned a fairly mediocre first-person shooter into one of the Playstation 3’s most-anticipated games. Killzone 2 released in 2009.
According to the Guerrilla dev, executive producer Angie Smets, the 2005 Killzone 2 demo was never intended to be actual footage. Instead it was intended to showcase the studio’s vision for the game, more a concept animation than anything. So how did it generate so much hype? The answer is simple: executives overblowing it.
Despite the game only having, in Smets’s words, rendered around a triangle at that point, a Playstation rep after the demo was released said that it was actual footage, which was going to mean a lot of disappointed fans down the road. While Killzone: Shadow Fall was able to get its own graphics far past what the 2005 Killzone 2 demo had gotten, it released on the Playstation 4 as a launch title while Killzone 2 looked nothing like its footage.
However, the footage being overblown actually helped Guerrilla out in a way; the confusion between whether or not the demo was real footage or pre-rendered showed the studio they needed to adjust for gamers in general. With Horizon Zero Dawn’s amazing graphics and gameplay, you could say that they’ve already done just that.