They are Billions Economy and Production Management Guide – Economy, Resources
They are Billions Economy and Production Management Guide, we will guide you on ways to manage your economy and production in They are Billions. They are Billions is a strategic survival game in which you build and sustain huge human colonies to survive against hordes of infected.
The game features very in-depth mechanic criteria and enables you to manage even the smallest bit of your colony. This includes managing the economy and production capabilities of your colony.
In They are Billions; you will be gathering a lot of resources and managing your upkeep costs as well as saving enough Gold for creating armies and enabling a good flow of money throughout the colony.
You will construct different buildings that will help you in managing your economy and production more efficiently. We have detailed information on these structures as well as how they will affect your economy and production.
They are Billions Economy and Production – Efficient Flow of Money and Resources
With the help of this They are Billions Economy and Production Management Guide; you will be able to easily solve all your economy and production problems and can increase them easily. Efficient management of all the resources that you gather and the money is vital to your survival in They are Billions.
They are Billions Economy and Production Management Guide details everything that you need to know about managing your colony’s economy and production.
They are Billions Resources
This section of the guide focuses on all structures dealing with the resources of your colony.
All resources that you collect in the game need a safe place for storage. For this, you will need warehouses. Warehouses not only store your resources but they also boost all production structures built around it whether they are food gathering structures such as farms or resource gathering structures such as quarries.
It is recommended that you build warehouses in such locations where they cover as many production structures in its radius as possible.
Each warehouse will cost you 8 Workers, 8 energy, 40 wood, 40 stone and 400 Gold to construct. Once the warehouse is up and running, it will require 8 Workers, 8 Power and 30 Gold for upkeep.
It has 1000 Health Points and 250 Defenses Life. Each warehouse will increase the storage capacity of each resource by 50 and Gold by 2000. Any surrounding production structures will get a 20% bonus to production rate.
Markets, on the other hand, reduce the resource consumption of your survivors. Markets are built between your settlements where you have built the tents, cottages, and houses of your survivors. Each market will reduce the food consumption by 20% of all the residential structures coming in its radius.
This is necessary as it helps you conserve the food. A market also allows you to buy and sell resources when you want. Any surplus resources that you have can be easily sold through the market for Gold and bought for Gold as well.
It also has a feature that any excess resource that cannot be stored anymore will be automatically sold for Gold. This only activates once all your storage structures are full.
A market will cost you 8 Workers, 8 energy, 30 wood, 40 stone and 400 Gold to construct. After it is built, each market requires 8 Workers and 8 Power to work. You will also be spending 30 Gold on each market for upkeep. It has 500 Health Points and 125 Defenses Life.
This section of the guide focuses on all structures dealing with the economy of your colony.
Bank helps you in controlling your economy. Each bank requires 10 Workers, 20 energy, 50 wood, 50 stone and 1000 Gold to construct. Once constructed, it will require 10 Workers, 20 Power for working optimally. It does not require any Gold for upkeep costs.
However, to make a bank, you must have 400 colonists living in your colony. Construct a bank in the same area as that of a market near houses, huts and tents and the bank will increase the Gold generation by 30%. It features 1000 Health Points and 250 Defenses Life.
The best way of placing both markets and banks are in residential districts. Create residential areas and put markets to reduce the amount of food consumption and banks to increase the Gold generation. Warehouses are to be placed in the industrial districts to increase the production capabilities of all resource-gathering structures.
This concludes our They are Billions Economy and Production Management Guide. If you want to add anything to this guide, feel free to use the comments section below!