The Shadow of the Colossus remaster for the PlayStation 4 is undoubtedly one of the most anticipated titles of 2018. We’ve seen a great deal of gameplay footage and trailers to see what the game is all about and it seems that it still keeps its unique character even though its graphics are noticeably better. As revealed lately, Shadow of the Colossus for the PlayStation 4 runs on the same code that its PlayStation 2 version does.
This information comes from the technical director of Shadow of the Colossus, Peter Dalton, who told Game Informer during a video interview on Youtube that even though the remaster has a new rendering and animation system, it runs on its original PlayStation 2 code. He explained:
“It’s an act of balancing which systems to keep from the original game and which ones to replace.” Rendering systems are fully customized Bluepoint technologies, “Dalton said.
“There’s an entirely new animation system under the body, but at the game level it’s still the code of the original game to shoot.”
Given the fact that there is a “generation gap” between PS2 and PS4, we expected Bluepoint Studios to work on entirely new code. However, they rebalanced and optimized the original Shadow of the Colossus code to match the PS4 and with the use of the aforementioned new systems, the remastered edition came to life.
As expected, Japan Studio and Bluepoint Games, the studio that previously worked on the Uncharted: The Nathan Drake Collection seem to have done an excellent job bringing one of the most iconic PlayStation 2 games on the PlayStation 4. We’ll just have to wait and see if this rework will indeed stand up to the expectations fans have at the moment.
All shall be clear when Shadow of the Colossus releases on February 6, 2018, exclusively for PlayStation 4, with an MSRP of $39.99.