Square Enix CEO Yosuke Matsuda has said that Square Enix microtransactions aren’t going to be happening, especially in its console games. In a period where microtransactions are once again getting developers in trouble for being implemented, a decision like this comes as a breath of fresh air to many gamers.
Matsuda’s reasoning behind the decision is that with the huge amount of development time, the the volume of content, and the way they’re made doesn’t really allow microtransactions to be a possibility. Square Enix’s most recent Final Fantasy game, Final Fantasy 15, doesn’t have any Square Enix microtransactions, but the game does have a lot of DLC, mainly episodic stories dealing with Noctis’s other party members.
Various high-profile games in the past year have all run into the scourge of microtransactions, such as Middle-earth: Shadow of War, which added in microtransactions to gain loot chests and orc captains in a game that was predominantly single-player to allegedly help with end-game grinding, and Star Wars Battlefront 2, which caused such a massive backlash that EA’s stocks have taken a huge hit and the game’s sales are much lower than the first game.
What exactly the lack of Square Enix microtransactions will mean in the future (especially in regards to Deus Ex: Mankind Divided, which had microtransactions) remains to be seen, but hopefully Square Enix will be better about it in the future than some of the Western developers.
If you want to experience some of the DLC that Final Fantasy 15 has to offer, you can pick up Final Fantasy 15 for Xbox One or Playstation 4, and for PC sometime in the future. You can even pick up the Gladio, Prompto, and Ignis episodes that allow players to get more plot into the game.
Hopefully some other developers will follow Square Enix’s example and start realizing that microtransactinos are a bad idea.