Destiny 2 XP Scaling Issue Creating Transparency Concerns, Bungie Explains What Happened
Destiny 2 had a hidden timer that bottlenecked the amount of XP players got. As soon as the community found out Bungie removed it. It seemed like a good decision in favor of the player but that didn’t turn out to be the case. Bungie raised the amount of XP needed to level up and no one mentioned anything about it.
This affects all players but the most affected are those who bought the game recently from Black Friday sales would need to earn the double the amount of XP to level up compared to those who have been playing since the beginning, or anytime before Bungie removed the XP timer.
Destiny 2 now requires 160k XP to level up, double the previous 80k total.
Now that the XP timer is gone players earn 6% more XP but due to the game requiring more XP to level up, that 6% boost is nullified.
This created a transparency issue that Bungie acknowledged. According to Bungie, the developers are going to be more transparent about the changes and features of Destiny 2.
Last weekend, we disabled a scaling mechanism that adjusted XP gains up and down without reflecting those adjustments in the UI. Our intention was to keep slower-paced activities as rewarding as high intensity grinding without confusing variations in displayed XP values, but the silent nature of the mechanic betrayed the expectation of transparency that you have for Destiny 2
The studio also stated that developers will have an open discussion with the community leading up to the changes they plan to make to XP. There aren’t any details available at this point but we plan to hear something soon.
Do you think Destiny 2 XP issue wasn’t deliberately communicated by Bungie? Or Was it an adverse effect of removing the XP timer? Share what you think in the comments below?