Destiny 2 Criticisms Finally Addressed, Masterworks Weapons and Deep Rewards Systems Detailed

Bungie has finally stepped forward to address a long list of "tough criticism" that Destiny 2 has received from players following its release in September.

Bungie has finally stepped forward to address a long list of “tough criticism” that Destiny 2 has received from players following its release in September.

Posting on the the official website earlier today, the developer announced that it is now time to take a deeper look into various improvements that were promised last month. Some of these are ready to be deployed next month, while the rest will be pushed in January and beyond.

“We want Destiny to be a game that fits into your life, providing you with reasons to log in and play with your friends, clans, and families,” game director Luke Smith and art director Chris Barrett said. “We want Destiny to be a world you want to be a part of.”

To give better incentives to the most active players, the rewards system is being improved to introduce a new weapon tier called Masterworks that will feature random set of bonuses to unlock. These weapons will be potentially superior and rarer than others. Players will be able to even upgrade their standard weapons into Masterworks and re-roll the perks for individual advantages.

In addition, vendors will sell items for Legendary Shards and Tokens. The drop rates are being increased across the board as well. The previously mentioned Armor Ornaments are also being added to grant visual permutations as specific challenges are completed. These, combined, should reduce the frustration from obtaining unsatisfying loot with excessive grinding.

The Crucible is getting a ranked mode that pits players versus players, and private matches. There will be more replay value for the multiplayer activities through a new system that grants some of the rarest loot players have yet to obtain. The rewards for prestige difficulty activities are also being bettered.

The entire overhauling of Destiny 2 is based on the following four goals:

  • Deepen Rewards for advanced players
  • Provide More Player Control over obtaining rewards
  • Make Shards Useful by adding things to use them for
  • Provide General Quality fixes wherever possible

The changes are scheduled to arrive in waves. Some of these updates will release with Curse of Osiris on December 5. Additional updates will then be pushed on December 12, before taking a break for the holidays. January will see a new wave of updates, leading into the following months.

Saqib is a managing editor at segmentnext.com who has halted regime changes, curbed demonic invasions, and averted at least one cosmic omnicide from the confines of his gaming chair. When not whipping his writers into ...