Big video game publishers have been involved in some pretty shady practices over the past few months. WB with Shadow of War, EA with Battlefront 2, and now we can confirm that Bungie added an XP throttle to Destiny 2 in an attempt to reduce the number of XP players get.
The progress bar fills at different rates for different people. After reaching level 20 each level up grants a Bright Engram which can be considered Destiny 2’s loot boxes as they grant emotes, ships, and sparrows. Bottlenecking XP gains reduce the amount of XP you get for your grind after level 20.
We’ve seen community discussion around XP gain in Destiny. After reviewing our data, we agree that the system is not performing the way we’d like it to. Today, we’d like to describe what’s going on under the hood, and talk about what you can expect going forward when it comes to earning XP in Destiny 2.
Currently, XP will scale up when playing longer or fixed duration activities like Crucible competitive multiplayer matches and the Leviathan Raid, and XP will scale down when playing activities that can be quickly, repeatedly chained, like grinding Public Events. We are not happy with the results, and we’ve heard the same from the community.
Effective immediately, we are deactivating this system.
As a result, players will see XP earn rates change for all activities across the board, but with all values being displayed consistently in the user interface. Over the course of the next week, we will be watching and reviewing XP game data to ensure that these changes meet our expectations, as well as yours. Any additional updates to this system will be communicated to you via our official channels.
Bungie has now removed the system until it is able to adjust how much XP players get. But the question remains, why would they add such a system to Destiny 2 in the first place?