The word on the street for the past week has been that Destiny 2 somehow limits the amount of experience points (XP) earned after reaching a certain level. In fact, the gains are so minor that some even began speculating about a potential cap.
It turns out that Destiny 2 actually allows Guardians to grind XP for as long as they want. The only problem is that the system eventually reduces the gains by a significant amount, rendering leveling pretty much useless.
Posting on Reddit yesterday, one player shared how an exhaustive method of testing provides proof for the claims. Destiny 2 apparently reduces XP gains by 50 percent if the player is playing normally, and by as much as 95 percent if the player is power-grinding. \
This goes into affect after hitting level 20, by which players have mostly gone through the story. Hence, any additional XP earned afterwards is not really useful. The only reason to do so is to unlock Bright Engrams for cosmetic items and low-level gear. These can also be attained by purchasing loot boxes with real-world currency. In other words, the hidden wall makes it difficult for players to earn loot for free and is actually promoting microtransactions.
The developer has so far declined to comment on the findings. Considering the raging storm that has engulfed Star Wars Battlefront II for promoting a pay-to-win progression model, it would be turn out really bad if Bungie really was at fault here. Even Call of Duty WWII is strongly speculated to have pulled certain supply drops that would have allowed players to unlock weapons with real-world currency.
Destiny 2 is now available on PlayStation 4, Xbox One, and PC. Curse of Osiris, the first expansion pack, arrives on December 5 for the masses.