It was last week when the Belgian Gaming Commission began investigating Star Wars Battlefront II to determine whether Crates (loot boxes) come under gambling or not. The regulatory body has now announced that the controversial in-game purchases do qualify the sequel to be called a game of chance within the borders of Belgium.
According to a roughly translated report from VTM News earlier today, the commission has stated that “the mixing of money and addiction is gambling.”
Furthermore, the minster of justice in the local federal cabinet has also stepped up to tackle the issue in question in video games. “Mixing gambling and gaming, especially at a young age, is dangerous for the mental health of a child,” Koen Greens noted.
Since Star Wars Battlefront II now comes under gambling in Belgium, Electronic Arts (EA) must either face fines amounting to “hundreds of thousands of euros” or cease selling the sequel in the country. We should hear about the final decision from the commission in the coming week.
Belgium, however, is not about to let this problem go that easily. It hopes to ban video games with loot boxes from the entirety of Europe, which could be a major problem for publishers that rely on such models for revenue.
“This requires time because we need to go to Europe with this,” Greens stated. “We’re certainly going to try to forbid this.”
Most recently, EA assured its investors that the removal of microtransactions will not hurt the earnings goal of Star Wars Battlefront II. In response, sales charts from the United Kingdom confirmed that physical copies of the sequel were down by 60 percent compared to the first Battlefront installment.
Star Wars Battlefront II is now available on PlayStation 4, Xbox One, and PC. Those supporting the movement against microtransactions should hold out until it has been confirmed how the progression system is going to be changed.