Star Wars Battlefront II continues to be maligned for aggressively pushing in-game purchases and forcing players to rely on loot boxes for progression.
The state of Hawaii is next in line to train its cross-hairs on the sequel. In a press conference this week, democratic state representative Chris Lee announced that the local governmental body has begun investigating Star Wars Battlefront II and its controversial payment model. He called out Electronic Arts (EA) for utilizing “predatory practices” to prey on people with addictive personalities and promised change.
Hawaii hopes to introduce a legislation in the near future to ban children from playing video games that feature loot boxes or highly offensive microtransactions in general. Should the bill be passed, it is likely that other states will follow suit. In the long run, this may prove to be a problem for publishers that rely on in-game purchases for revenue.
Earlier today, the Belgian Gaming Commission concluded its investigation and declared loot boxes in Star Wars Battlefront II to come under gambling. The minster of justice in the local federal cabinet has also stepped up to tackle the issue of microtransactions in video games and hopes to ban such video games from the entirety of Europe.
It is apparent that governments from across the world are banding together to take on the blight we know as loot boxes. Perhaps expecting such games to be banned in the future is a bit too much for the time being. However, there is the likelihood that loot boxes, not microtransactions, will officially be labelled as gambling on a global basis.
Star Wars Battlefront II is now available on PlayStation 4, Xbox One, and PC. Those supporting the movement against microtransactions should hold out until it has been confirmed how the progression system is going to be changed.