It was widely reported last week that parent company Walt Disney Studios had a hand in convincing Electronic Arts (EA) to remove all in-game purchases from Star Wars Battlefront II before the bungled launch. There was also a natural assumption that the growing backlash will not go down lightly with owners of the iconic and highly lucrative brand.
Lucasfilm, the production studio and minds behind Star Wars, have now come forward to silence all such speculations about its relationship with the publishing-giant.
“Star Wars has always been about the fans, and whether it’s Battlefront or any other Star Wars experience, they come first,” an official spokesperson told The Washington Post. “That’s why we support EA’s decision to temporarily remove in-game payments to address fan concerns.”
The removal of microtransactions from Star Wars Battlefront II is on a temporary basis. There is still no word on when they will return and in what form. EA and DICE have so far promised yet-to-be-revealed amendments to the system that will curb the pay-to-win controversy.
Most recently, EA assured its investors that the removal of microtransactions will not hurt the earnings goal of Star Wars Battlefront II. In response, sales charts from the United Kingdom confirmed that physical copies of the sequel were down by 60 percent compared to the first Battlefront installment.
Star Wars Battlefront II is now available on PlayStation 4, Xbox One, and PC. Those supporting the movement against microtransactions should hold out until it has been confirmed how the progression system is going to be changed.