DICE “Incredibly Saddened” Over Star Wars Battlefront II Negativity, Believes It Made a “Really Cool” Game

By   /   Nov 16, 2017

Electronic Arts (EA) has undertaken damage control procedures to somehow put an end to the storm that currently rages over Star Wars Battlefront II.

Fulfilling a previous commitment made this week, the publishing-giant held an AMA (Ask Me Anything) session on Reddit earlier today. It saw executive producer John Wasilczyk, design director Dennis Brannvall, and multiplayer producer Paul Keslin from DICE answer as many questions as possible from the community.

The developer believes that it managed to make “a really cool, fun, and beautiful game” for fans of the franchise. However, the negative response brought upon by “issues with the progression system” left DICE “incredibly saddened” in the aftermath.

More promises have been made to address Crates (loot boxes) by putting more control into the hands of players. This includes additional ways to earn Credits (in-game currency) and progress in the game. However, DICE is yet to detail any of these adjustments. Whatever changes should be finalized on the drawing board will arrive sometime after Star Wars Battlefront II has released.

As far as the community is concerned, the answers to their questions were vague at best. There is still no assurance over any significant action on the current pay-to-win nature of the game. We have compiled a list of some of the prominent questions answered by the developer in the AMA. You can go through the highlights here.

Star Wars Battlefront II is scheduled to release on November 17 for PlayStation 4, Xbox One, and PC.

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