It has been a brutal and hectic week for Star Wars: Battlefront II. Following a storm of complaints regarding a controversial progression and currency system that promotes a pay-to-win model, the highly anticipated sequel now has a new design director.
Dennis Brannvall was previously the associate design director on the game, and “took over” duties for the multiplayer component midway through production in October last year. He worked on aspects like the game modes, classes, heroes, vehicles, levels, and other related core systems. What he was not responsible for was the progression, loot boxes, and single-player.
Brannvall has now been promoted to design director, giving him more authority on the game. In a new video, he promised to “take a look into progression and balance the credits system” as the first steps towards acting on the pouring feedback.
In addition, he revealed that Star Wars: Battlefront II will receive patches every two weeks. Without any clarification we can only assume those timely updates to be mixed with both minor and major patches. It is unlikely that DICE will be releasing expansive patch notes every two weeks for game of such scale.
Brannvall also confirmed that the continuous music option is coming “very soon” and a “significant amount” of customization is on the horizon as well.
A representative panel from DICE will be doing an AMA (Ask Me Anything) on Reddit tomorrow. It might get messy because the fuming players are going to want substantial answers on the current system. We will see whether the developer is able to quell their anger or not.
If you were unaware, EA achieved the most down-voted comment in the history of Reddit yesterday when it tried to defend the enforced microtransactions in the game. It is undoubtedly a profound feather in its cap.
Star Wars: Battlefront II is scheduled to release on November 17 for PlayStation 4, Xbox One, and PC.